We’ve produced major game launches across publishers like Activision, EA, and Ubisoft. What made R6X different: creators weren’t guests. They were the headliners.
The show opened with a controlled explosion that tore down the set’s façade to reveal the R6X identity. It was a high-drama moment engineered not just for the live crowd, but for the 48 creators co-streaming worldwide; instantly clipping, sharing, and reacting in their own voices.
On site, creators were treated like rockstars: dedicated support, access, and infrastructure to help them succeed. Off site, their streams became distribution engines that multiplied reach far beyond the official Ubisoft channel. The broadcast wasn’t the only show; it was the hub of a creator-led ecosystem.