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A REMOTE PRODUCTION PIVOT DONE RIGHT

The simplest (but not easiest) victory for any Broadcast production is always smooth tech. With COVID forcing the MtG World Finals to pivot towards a fully remote production, and with all Players and Broadcast talent at home (with a variety of different connectivity issues), producing a clean show was harder than it would have been in person BUT ultimately also more satisfying.
client
WIZARDS OF THE COAST
location
REMOTE
days of production
3
BURRITOS CONSUMED
23

CLEAR OBJECTIVES. DEFINITIVE RESULTS.

Goal #1 for the World Finals was leveraging the latest in remote production tech to cleanly integrate both player communication AND feeds from multiple platforms into the Championship broadcast. To accomplish this we used a platform already endemic to the Player base: Discord. Goal #1 (which is really always goal #1) was combining all of the various remote feeds (sometimes with dubious connectivity) into a clean broadcast. We accomplished that by not skimping on the production staffing, which promoted the attention to detail and efficient use of time and resources to deliver eight hours per day of clean broadcasts.

26 HOURS

TOTAL ON AIR TIME

7

REMOTE ENGINEERS

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ON EST VRAIMENT COOL, PROMIS. ÉCRIS-NOUS ET VIENS VOIR PAR TOI-MÊME.